How we do 60fps in our 3D RTS Mobile Game by @Dannie of Nonstop Games (now a King Studio)

Published on: Wednesday, 8 October 2014

Find out what Nonstop Games is all about and how being part of King - Makers of Candy Crush, helps us push the limits of core gaming on mobile.

Take a peek at our Fleet Tech Demo and engage in a Q&A session about 3D Rendering and RTS Gameplay Tech.

* Render and animation of a large army Real-time
* Hyper-real Ocean Simulation Particle Effects (including Projected Particles)
* Real-time Physics Integration Pushing Mobile Memory and Computational Limits

Dannie Sim is senior engineer at King, the famous makers of Candy Crush, which needs no introduction.