An intimate roundtable of esteemed game developers from all over Singapore having a fruitful discussion about playtesting in games.
Key discussion points:
1. What type of information should we get from playtesting?
2. How does the role of playtesting change throughout the dev cycle
3. How should designers react to playtest results, what factors impact the type of reactions that are appropriate?
What's your own experience with playtesting as a game developer and/or a tester?
Let us know in the comments below!